Rule Adoption Rule
Proposed by Tony Zito. Ratified by Glen Acord, Amos Latteier, Carl
Muckenhoupt, and Greg Travis.
A rule is not considered adopted until an announcement of its adoption is made
to The List by the Secretary, and not when the last person ratifies it.
Rule Adoption #2
Proposed by Erik Ray. Ratified by Glen Acord, Carl Muckenhoupt, Greg Travis and Tony Zito.
When a rule is declared "official" by the Secretary, this fact must be
announced to the List. Until it is announced, the rule is not binding
to players, meaning that the players do not have to adhere to the rule.
Rule Amendment Rule
Proposed by Tony Zito. Ratified by Glen Acord, Amos Latteier, Carl Muckenhoupt and Greg Travis.
If an amendment or modification to a rule is proposed, the author(s) of that
rule must respond within 5 days to announce whether or not the amendment is
accepted.
If the amendment _is not_ accepted by the author, the rule stands as originally written, and the amended/modifies rule becomes a "counter-proposal" to that rule. Each player may only vote for one of the rule variants (i.e. the original rule, or one of its counter-proposals). Those players who had already voted for a rule before its counter-proposal arose may decide to change their vote to the counter-proposal, thereby nullifying their vote for the original rule.
If the amendment _is_ accepted by the author(s), the amended rule replaces the original rule. All players who had voted for the unamended ("original") rule must vote again if they wish to support the amended version.
Rule Lifecycle
Proposed by Erik Ray. Ratified by Glen Acord, Carl Muckenhoupt, and
Greg Travis.
A rule goes through the stages "proposed," in which a player submits a
draft copy of a rule for consideration; "in consideration," at which
point the Secretary has posted it for ratification; and "official"
when the Secretary deems the rule as such. When the rule is in the
proposed state, the Secretary may rewrite the proposal to clarify its
meaning as the rule's author had intended it. Players may vote on the
rule proposal once it has been posted by the Secretary and is "in
consideration." When a condition based on the quantity of votes has
been reached, the Secretary will declare the rule "official" or
"dead." If all players vote on a rule and this condition is not met,
the rule is "dead" unless it is resubmitted as a proposed rule.
Official rules are binding to all players until and unless they are voted
as "dead." Dead rules are no longer binding, but must be saved in a
list for posterity.
Killing a rule
Proposed by Erik Ray. Ratified by Glen Acord, Carl Muckenhoupt, and
Greg Travis.
In order to remove a rule from the official list, a player must
propose that it be removed, and then all the players must vote to
support or not to support the proposal to remove the rule. The
condition for vote quantity will be the same as to vote for a proposed
rule to become official.
Vote Change
Proposed by Erik Ray and Glen Acord. Ratified by Carl Muckenhoupt and
Greg Travis.
Players may alter or revoke their own votes on a rule proposal before and not
after the Secretary has declared a result of all the votes. This is done by
resubmitting a vote on the rule, or by declaring that the current
vote is no longer binding.
Counter-proposal to 2 proposed by Glen Acord
Modify Rule 2: Rules
Rules may also contain HTML link tags or text enclosed in []'s. Both
the tags and enclosed text is considered additional information for
the rule and not part of the legal text of the rule.
Punishment by Browbeating
Counter-proposal by Glen Acord. Ratified by Greg Travis.
If a player violates one of the accepted rules, and it is brought to
the attention to the List, the other players may send messages to
that player with the phrase "BROWBEAT" in the body.
Turns
Proposed by Carl Muckenhoupt. Ratified by Glen Acord and Greg Travis.
A "turn" is a unit of currency. All players are given 500 turns upon joining the game. Players already in the game when this rule is passed are also given 500 turns. Turns may be traded freely among players for any purpose, provided no rules are violated in the process.
Abandon Ship
Proposed by Glen Acord. Ratified by Carl Muckenhoupt and Greg Travis.
If a player desires to leave the game they may declare that they are
"Abandoning Ship" (now called the deserter). The message must be
posted to 'The List' as if the deserter where a scurvy knave of a
pirate and who's favorite letter is "Arrr". The remaining members of
the list (the Crew), may send farewell posts to 'The List' in the
manner of offended Pirates everywhere, decrying the deserter to be 'a
varlet of the worst sort, a sodden pustule on the face of humanity' or
wording in that spirit. If a deserter stayes subscribed to the list
after Abandoning Ship, they are considered 'Flotsam' and posts by them
may be ridiculed.
Winning and Losing
Proposed by Carl Muckenhoupt. Ratified by Glen Acord and Greg Travis.
By means to be described elsewhere, players can win or lose. A player who
loses is immediately removed from the game and cannot rejoin. As soon as
any player wins, all players who have not won will lose and the game will
be over.
Proposed by Carl Muckenhoupt
Repeal Blanchard Regumas.
Stand and Deliver
Proposed by Glen Acord. Ratified by Carl Muckenhoupt and Greg Travis.
If a player votes no (or 'veto') on a proposed rule they are obligated
to post along with their no vote an explanation of why they are voting
no. If they do not post an explanation they are in violation of this
rule and the no vote is automatically modified to an 'abstaining'
vote. The 'abstaining' vote cannot be modified by the voter.
...But Nobody's Home!
Proposed by Glen Acord. Ratified by Carl Muckenhoupt and Greg Travis.
If a player fails to vote within 5 weekdays of a Proposed Rule's
proposal date, their vote automatically becomes 'abstaining'.
Once a vote becomes 'abstaining' a player cannot automatically change
their vote to anything else. A seperate rule is required to handle how
(if at all) a vote may change back from 'abstaining' to anything else.
A Friend in Need
Proposed by Glen Acord. Ratified by Carl Muckenhoupt and Greg Travis.
Generosity is the soul of good breeding. A player (gifter) may give a
token in their posession to another player (giftee) as a 'cursed
gift', also stating what vote of the giftee they want to affect.
Players must accept cursed gifts (since its bad ettiquette to refuse
such generosity). A cursed gift will change a vote of the acceptors
from a no/veto to a yes, unless they sacrifice a token of thier own
*and* the 'cused gift' token into the garbage bin. A vote that
succeeds in getting modifed cannot be changed back by merely wishing
or stating a desire to change it. Tokens affected in this exchange
are now considered cursed.
Punishment by Reward
Proposed by Carl Muckenhoupt. Ratified by Greg Travis.
Any player caught violating the rules will receive an additional token,
which can be granted a name at the violator's leisure.
index - rules - players - proposed rules - dead rules