IFComp 2012: Andromeda Apocalypse
Marco Innocenti gives us a followup to last year’s Andromeda Awakening. Spoilers follow the break.
Marco Innocenti gives us a followup to last year’s Andromeda Awakening. Spoilers follow the break.
Spoilers follow the break.
Spoilers follow the break.
Spoilers follow the break.
Spoilers follow the break.
And here’s our first you-are-a-zombie game of the year. Will there be more, like in 2010? Spoilers follow the break.
Spoilers follow the break.
It’s that time of year again! In fact, it’s been that time of year for more than a week now, but now I’m ready for it. A manageable 28 games up for judging this year, and the few I’ve already tried have been quite short, so I encourage anyone reading this to give it a go themselves instead of just reading blogs about it. (If you can play four a day, you’ll be done in a week!)
Notably, seven of the entries — fully a quarter of the total — are HTML-based, and five of those are in a new CYOA system called “Twine”. Inform is still the most popular authoring system of the Comp, but Twine is more popular this year than all the other non-web-based systems combined. Whether this is the beginning of a trend or just a band enthusiasts agreeing to enter the Comp together, only the future will show.