IFComp 2010: Under, In Erebus

Brian Rapp’s a repeat participant, author of 2007’s Orevore Courier, among other things. I gave that game a middling rating at the time, but it was definitely interesting as an experiment. Let’s see what his new game is like. Spoilers follow the break.
Read more »

IFComp 2010: Mite

Spoilers follow the break.
Read more »

IFComp 2010: Leadlight

Wade Clarke is apparently something of a fan of the Apple II, as a little googling confirms. And Wade Clarke’s Leadlight is an Apple II game.

Spoilers follow the break.
Read more »

IFComp 2010: The Blind House

Spoilers follow the break.
Read more »

IFComp 2010: Sons of the Cherry

Bucking trends and stirring trouble, our next entry is (a) CYOA-style (that is, rather than a text parser, it prompts you to select choices from a list like the old “Choose Your Own Adventure” books) and (b) only playable through the Web. Spoilers follow the break.
Read more »

IFComp 2010: The People’s Glorious Revolutionary Text Adventure Game

Glorious spoilers of the worker follow the break.
Read more »

IFComp 2010: Aotearoa

Dinosaurs! I can’t escape them! I don’t really want to! Aotearoa is a work of alternate-prehistory sci-fi, positing a microcontinent in the place of New Zealand that was unaffected by the Cretaceous extinction event. Spoilers follow the break.
Read more »

IFComp 2010: Gris et Jaune

Spoilers follow the break.
Read more »

IFComp 2010: Pen and Paint

Owen Parish, author of last year’s out-of-Comp game Cacophony, brings us more surrealism. Spoilers follow the break.
Read more »

IFComp 2010: Ninja’s Fate

First up, a memorial piece by Hannes Schueller. Spoilers follow the break.
Read more »

« Previous PageNext Page »