IFComp 2012: Transit
OK, I’ve been quiet for a while, and I still have two games from the 2012 Comp uncommented on. Ye gods, why don’t I take care of that? Spoilers follow the break.
OK, I’ve been quiet for a while, and I still have two games from the 2012 Comp uncommented on. Ye gods, why don’t I take care of that? Spoilers follow the break.
Spoilers follow the break.
You know, it would have been cool dramatic irony if I had posted my writeup of this game just before the judging deadline. Ah well. Spoilers follow the break.
The judging period for the Comp has been over for nearly a week, and the results are posted, but I still have a few games left to comment on. Of those remaining, Lunar Base 1 is the last one with a parser. Spoilers follow the break.
Repeat visitor Jim Munroe brings us one of the few web-based games this year not written with Twine. Spoilers follow the break.
This is the first game on my queue of the several written in Twine. I didn’t leave this so late deliberately; the Comp’s official random number generator gave them to me all bunched up at the end. Spoilers follow the break. (The judging period for the Comp only lasts for a few more hours, but I will abide by the spoiler rules up to the end, and longer if necessary.)
Spoilers follow the break.
Spoilers follow the break.
Spoilers follow the break.
Spoilers follow the break.