This week (and I think next week as well), Azeroth celebrates its equivalent of Valentine’s Day. It’s also still celebrating the Lunar Festival, with the result that the capital cities have two sets of decorations up at once, but what are you going to do? Overlap seems almost inevitable, because the calendar is lousy with special events of this sort. They bring with them time-limited content, which seems to be an effective way to get people to play more: I’m more likely to neglect a game if I think I can play it any time and get the same experience.
One part of the special content for this holiday is an extremely easy daily quest: a goblin merchant has set up a booth in every capital city, and wants you to share samples of his merchandise. One day it’s perfume, another day it’s chocolates, but the effect seems to be the same regardless: the people you foist it on wind up with a heart-shaped indicator over their heads for a period of time, meaning that they can’t be given another sample until it wears off. In the area immediately around the stall in Orgrimmar, where the player density is at its highest, it’s a veritable sea of hearts, and finding an uninfected subject can take a little doing. I think I prefer to do this quest in the less-populated Thunder Bluff, the Tauren capital. (NPCs are eligible victims, so the lower player count doesn’t make it harder at all.) There, it takes just a minute or so to complete the quest, which makes it the quickest way I know to get a daily under your belt. There’s an Achievement for completing daily quests on five consecutive days, and I’m definitely trying for that while there’s so little effort involved.
While I’m throwing around terms like “daily quest”, I should take a moment to describe the questing mechanics a little. Most quests can only be done once per character; daily quests can be done arbitrarily many times, but each can only be done at most once per day. There are particular NPCs who hand out daily quests every day, but not always the same one — they seem to choose one at random each day. Aside from the holiday folks, the only ones I’ve encountered are related to the Professions. There’s one fellow in Orgrimmar who gives a daily Fishing-related quest, rewarding you with an increase in Fishing skill and a grab-bag of stuff pulled from under a lake, and another who does the same for Cooking (with quests like slaughtering swine and protecting provisions from thieves), rewarding you with increased Cooking skill and tokens redeemable for advanced recipes. Notably, none of the daily quests seem to yield cash or experience, the usual questing rewards. Instead, they give you things difficult or impossible to gain any other way. (Past a certain point, it must be exceedingly difficult to raise your Cooking or Fishing skill through practice alone.)
You can always tell a daily quest by its color. Available non-daily quests that are of an appropriate level for your character are signaled by a yellow exclamation mark, both marked on your mini-map and floating above the quest-giver’s head, just to make sure you notice them. Dailies use a blue exclamation mark. There are also green ones, indicating flightmasters that you haven’t spoken to yet. Flightmasters let you rent flying mounts to take you on pre-set routes, but they can generally only send you to other flightmasters you’ve already spoken to. So, they’re an important enough part of the game infrastructure that the designers want to call special attention to them, but they’re not really quests. Normal quests that are too high-level for you to attempt, but otherwise available, are designated by a grey exclamation mark, which shows up over the giver’s head, but not on the map, presumably because there’s no reason to seek them out.
Quests that are below your level, now: they’re not marked on the map or above the head. But you can still do them if you want, and I’ve been doing enough low-level quests just to see the content that I’ve learned how to find them. Unlike most NPCs, questgivers with available quests have their names in green above their heads even when not selected. Also, anything you can interact with changes the cursor on rollover, and NPCs that you can talk to change it in a manner specific to the kind of conversation you can have with them: one cursor for mere talking, one for vendors you can buy stuff from, another for innkeepers, etc. Questgivers have a cursor containing an image of an exclamation mark — yes, the exclamation mark is more or less officially the ideogram for quest in this game. Even the quest log icon in the toolbar is an exclamation mark. Finding low-level quests thus takes a little more effort than level-appropriate ones, which the game eagerly points out. The game doesn’t really want you wasting your time on them; low-level quests give diminished experience, and usually no experience from combat at all. And yet, the game also rewards you for doing so with additional content, faction reputation, and, eventually, achievements. Just not with challenge. In theory, you could probably play entirely with low-level quests — there are enough of them that if you did them all, the reduced XP might not matter. And you’d have a very easy time of it. And that’s nearly what I’ve been doing myself, just out of a sense of completism.