Sinistar Unleashed: Relatively Easy Mode

After several more attempts at Sinistar Unleashed failed to get me past level 3 (and most of them didn’t even get that far), I finally decided to dial the difficulty down to Easy. This is always a difficult decision, hurtful as it is to one’s pride, and potentially ruinous to the experience of the game, letting the player coast through it without coming to important realizations about effective tactics. I’ve seen more games where Hard difficulty is clearly the right way to play it than ones where Easy is. But now that I’ve experienced Easy in SU, I think it was the right choice. Even if Easy isn’t the right way to play this game, it’s the right way to start out.

The most obvious thing that the difficulty level affects is the number of lives you start with: 5 in Normal, 3 in Hard, and a whopping 10 in Easy. Other than that, Easy mode just makes it really obvious that the game is helping you along. There’s a noticeable auto-aim effect, such that the tracer fire from your main guns abruptly jumps to a visibly different angle when your aim gets close to an enemy. In Normal, collecting the crystals that you blast out of the space rocks is a delicate and time-consuming business; in Easy, they’re magnetically attracted to your ship, and will sometimes follow you halfway across the map if your hold is already full. The thing is, these are both fairly standard features for 3D games. Indeed, without a little aim assist, first-person shooters would be basically impossible. But most games apply it subtly enough to fool the player into thinking it isn’t there, and SU in Easy mode is anything but subtle about it. I suspect that both effects are also present in Normal, just to a much lesser degree.

But even Easy isn’t trivial. I still die sometimes. I’ve gotten as far as level 9, but not in a single game. Mostly death seems to come suddenly — there’s a female computer voice that says “Danger: Low Heath” when you’re low on health, and usually I’m dead by the time I hear it. This may be the same sort of thing that I saw people on the emulation forums complaining about in the original game; the haters were adamant that the game wasn’t difficult, it was bullshit. But I suspect that most of my deaths could be avoided, once I get better at directing my attention. The game throws a lot of information at you, with HUDs in three corners of the screen, any of which could be showing something vitally important. And once I’ve mastered using them in Easy mode, maybe I’ll be ready for Normal.

Having reached level 9, I can start games there (in Easy mode only), with 10 lives but no powerups. The jury is out on whether this is an advantageous tradeoff or not. As promised, every 4th level is a Bonus Level, with no Sinistar and some other goal to pursue. The first one asks you defend four colonies from attackers, the second one to destroy a space station’s shield generators. I have completed neither task successfully, and was rather surprised when the game let me start at the next level anyway.

3 Comments so far

  1. matt w on November 17th, 2024

    I watched a video (on Easy Mode, after reading the manual because the first time it made no sense to me), and it does seem like the HUD is kind of cluttered. One issue is that the health gauges are circles like the minimap, and not only do they serve a different purpose, I’m not sure whether the remaining health is represented by remaining height or remaining area.

    But more important, it seems like the absolutely critical thing to keep your eye on is the number of crystals. It seems like instead of turning into sinibombs when you collect them, crystals function as an energy pool which determines not only whether you can fire a sinibomb but also whether damage autoheals. Which seems like it means that if your crystals drop to zero you are about to die real bad. But the number of crystals is this tiny little number at the bottom of the health display, and also a teal-on-aqua ring around it that does not pop visually. The score and number of lives are much more prominent but not relevant during the level!

    (Rewatching the video, where the player lost a life on level 2, they did have a few crystals left when they died. They were sinibombing and didn’t have quite enough crystals to kill the Sinistar. While they were gathering crystals they almost got killed once, but then they healed up to around two-thirds before the Sinistar ganked them from the side and instantly drained all their health.)

    It also seemed like you don’t get juicy enough feedback when damaging the Sinistar. In the arcade game you get a loud roar and a piece of the Sinistar falls off. I guess there’s a shriek in this but it didn’t stand out from the rest of the sound as much.

  2. Jack Brounstein on November 17th, 2024

    Did a recent site redesign remove the links to the previous and next posts?

  3. Carl Muckenhoupt on November 17th, 2024

    Not so much a redesign as a series of mistakes

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