Wizardry III: Monster Encounter Details
Monster encounters in Wizardry are built from templates. Each has anywhere from one to four groups of monsters, each group consisting of a single monster type in a quantity anywhere from 1 to 9. Both the number of groups and the maximum monsters per group increase as you get further into the dungeon, from a maximum of 2 groups of 5 on level 1 to a maximum of 4 groups of 9 on level 5 and beyond.
Moreover, there seems to be a fixed set of combinations. For example, on level 4 (where I’m still grinding), one of the combinations is one group of Two-Headed Snakes (dangerous creatures, venomous and hard to kill) accompanied by up to three groups of Anacondas (weaksauce). That’s a fairly common pattern: a bunch of underlings and a boss. Ninjas and Master Ninjas. Vultures and Rocs. Crusaders and Crusader Lords (there to fight the Garians?). Another pattern: Completely homogenous mobs, just massive swarms of of Strangler Vines or Doom Beetles. Sometimes you’ll encounter a monster alone like this on one level, and together with its boss version farther along.
The most interesting monster pattern is what I think of as the Variety Pack: three or four types commonly seen in each others’ company, like the Necromancers/Dwarf Fighters/Men at Arms combo frequently seen on level 4, or the Faerie/Pixie/Leprechauns of level 5. Some of these combos approximate a well-balanced party, some are more specialized — but even the balanced ones become specialized when some of their components are missing, as happens at random.
Some monsters appear in multiple patterns: Dwarf Fighters can be found leading three groups of Men at Arms, and they can be found backing up a bunch of Necromancers in a variety pack. Other monsters are only seen in very specific groupings, without even any variation in numbers. On level 5, you’ll sometimes encounter a Seraph and a Nocorn. Always just the two of them, no one else, and always together. It makes me wonder what their story is, in a way I don’t experience with the more fully random encounters.