Ultimate Spider-Man: Combat Tours
I wasn’t having much luck in what I believe to be the final mission, a rooftop battle against Venom where he’s suddenly more powerful and also you have to stop him from destroying a helicopter. It’s possible that there’s some trick I’m missing that would make it easy. It wouldn’t be the first time I was stuck on something like that: a mid-game Venom vs Electro battle in Times Square hinges on the realization that you can destroy the electrified signs that Electro is using to recharge his powers. But I’ve gotten close enough to beating him that I don’t think this is the case for Venom. Maybe he has a second form that’s more puzzle-like. In fact, I’ll be a little disappointed if he doesn’t.
Due to my lack of progress, I did what I always seem to do at the end of GTA-like open-world games: I took a break from the missions to go grinding. Ultimate Spider-Man doesn’t exactly have an XP system, but it does provide character improvements based on optional side stuff. Do enough combat tours, and your maximum health increases. Get enough race medals, and you can throw more punches in a row. (There doesn’t seem to be a mechanical benefit corresponding to city events. Doing good is its own reward, I guess.) Both of these rewards seemed like they might help against Venom, although perhaps not much — it’s usually the helicopter that makes me lose. But perhaps if I had more health I could be a little more reckless in its defense.
I mostly pursued the combat tours, because they seemed easier than the races, although I may be wrong about that by now — new combat tours appear as you complete the old ones, and some of the new ones took multiple tries. The more I played them, the more I thought about what I was doing, and the less I liked it. The whole idea behind combat tours is that they send you seeking out members of one of the four fictional gangs roaming different parts of New York. Queens has the Yancy Street Gang, a bunch of low-level chumps from England; midtown Manhattan has the High Rollers, a bunch of rich kids with expensive weapons; uptown has the Die-Caste, military enthusiasts with cybernetic enhancements; and downtown has the Mei Hua Bang, a bunch of Chinese martial artists. That’s all comfortably remote from any real New York street gangs, although the fourth feeds into stereotypes, and it’s not like the game has any Chinese characters, or British characters for that matter, who aren’t in a street gang. Moreover, the combat tours cast Spider-Man as the aggressor. The people you’re seeking out to beat up aren’t committing any crimes before you approach them. If they were, it would be a city event, not a combat tour. You’re essentially profiling them, pummeling them to unconsciousness and tying them up with webbing on the sole basis of how they dress.
If the game were a little more abstract, I wouldn’t mind. But this is set in a fairly detailed (if artistically stylized) replica of New York City, and that’s enough for me to take the place of these game pieces in that city just a little seriously. GTA3 has similar issues, but at least it has the decency to acknowledge that it’s being a jerk.