Final Fantasy VI: Onward to Ruin
It’s about time I got back to this, don’t you think? Last night’s session was pretty short, and didn’t really accomplish anything, so let’s just have a brief recap and status update.
When last we left our eclectic band, they were stalling by finishing up side-quests before tackling General Kefka on the floating continent that’s the focus of all the world’s magic. As soon as they defeat him, they will plunge irreversibly into Part 2, which takes place in the wracked and riven remnants of the world they knew. I’m told is called the World of Ruin. And frankly, I think I’m ready for it.
I wish I could say the same for my characters. The party I sent forth to conquer the floating continent this time was repeatedly and frustratingly trounced by roving dragons, ninjas, and weird abominations. I know I managed to get past this bit before, but I don’t remember who I had in my party at that point — presumably someone more useful in combat than the combinations I’ve tried this time around. I’m pretty clear on the story so far: empire, magicite, espers, etc. But what was I doing with the party? I know I was trying to keep advancing all the characters, both in levels and in trainable skills, so I kept swapping them around and changing their equipment. It’ll take a little while to get back into this. Maybe I’ll know what I’m doing by the time I destroy the world again and start advancing the plot.