English Country Tune: Almost Finished
English Country Tune, as I’ve said, keeps adding new elements. Hole punches that punch holes in your square, together with obstacles that require the right holes in the right orientations. Freeze buttons that turn things you can push into things you can climb. Resonators, which can’t be adequately described in one pithy sentence. The final two worlds take all the elements that have been introduced so far and use them together in various ways.
I’m now up to the final world, where I have two puzzles available to me, but I’ve been stuck on them both for a little while. One involves a Resonator, easily my least favorite of the game’s things, as it introduces a time element into something that’s otherwise been comfortably turn-based. The other is inconvenient to navigate, but is otherwise benign. In both, I’m having difficulty formulating goals. Like, in the second one, I know I have to position a whale in such a way that it helps me push a larva into an incubation chamber that’s waiting for it, just because those are the only two moving objects on the level. But I don’t really see how that could work.
I’m getting kind of impatient to get through these two puzzles and see the rest of the puzzles they’re gating. It’s funny how that works. Am I liking the game? Yes, yes I am. Do I want it to last longer? No, I want to get it over with as quickly as possible. I guess it’s like gulping your food.
Wow, it’s been quite a while since I thought of this game. These posts have inspired me to reinstall ECT and take a look again. I’m not sure that I’m going to get any further than when I stopped, but I recall enjoying many of the puzzles before the learning curve turned into a vertical line.