BloodRayne: Sex and Violence
Although the main focus of BloodRayne is on a sexy vampire fighting Nazis, the story opens in the misty swamps of Louisiana, where you instead fight Zombies. The game calls them “mutates”, but it’s not fooling anyone, especially when the whole reason they’re there ultimately turns out to be a “voodoo ritual”. The zombies are suitably gross-looking, textured with glistening decay, although some of them have distorted arms and spiky hands that, to my expert eye, look less like mutations and more like animation glitches of the sort that tend to happen during game development. Perhaps that was the inspiration.
The zombie disease, we learn, is spread by spider-monsters, which are birthed by “bio-masses”, which are essentially just veiny, undulating, tentacled wombs with vaginas in front. Rooted in place and utterly passive, their only way of fighting back as Rayne slices them apart with her bat’leth is by disgorging more spider-monsters. The end boss of Louisiana is a gargantuan combination of the spider-monsters and the bio-wombs, called “the Queen of the Underworld”.
Combining sex with things deadly and grotesque is of course a staple of horror movies, from Cat People to Friday the Thirteenth to Alien, because it’s an easy way to make people ill at ease. But there’s something weirder than normal “sex = death” horror going on here. First of all, Rayne, personification of the “sex = death” equation, is the hero. Secondly, throughout the first act, the men that Rayne uses her eroticized bite attack on are gross and diseased. It would make horror-movie symbolic sense for a gross, diseased man to attack and kill people in a sexualized manner, but it’s the reverse here: the sexualized attack by the young woman is what kills them. It’s as if she prevents them from raping her by raping them first. Thirdly, although the most powerful beings on both sides of the fight are female, the female enemies are dehumanized, reduced to their reproductive functions. Because they’re not human, Rayne can’t use her sex attack on them.
I can see some symbolic sense in some of this. Rayne isn’t simply sex, she’s sex for pleasure, selfish hedonism without regard for the other party, as represented by the fact that she gains health from coupling while her partner loses it. Which is still a weird choice for a hero figure, but let it pass. Her enemies in the first act are potential negative consequences of this unbridled lifestyle: disease and unwanted pregnancy. From this point of view, it makes sense that the pregnancy-monsters can’t be attacked sexually, but what then are we to make of Rayne’s freedom in attacking the disease-monsters? Most likely I’m trying to make more sense of it than it supports, and the design thought only went as far as “let’s throw in some sexual imagery to make it edgier”.
The weirdest part is that, once the Louisiana mission is over, it just kind of throws all this away and dumps you into the middle of Castle Wolfenstein. But that’s a matter for the next post.