Throne of Darkness: Graphical Style
So, I gave Throne of Darkness another go. I’m out of the dungeon and into the final castle, but things there are slaughtering my party regularly. I think I’ll have to have another crafting spree before I can make any more progress, and maybe go back and slaughter some creatures along alternate paths for more XP and crafting supplies.
Since I’ve run out of interesting things to say about the gameplay, let me talk about the graphics a little. I mentioned before that I bought this game primarily on the basis of the screenshots on the box (which is a poor way to make purchasing decisions, but hey, it was cheap). The thing I liked was mainly the texture of the objects. Items have engraving-like detail, and magic items are tinted in various colors depending on their enhancements. It’s especially striking now, coming from a stint of Guitar Hero, which uses heavily stylized 3D. The Throne of Darkness style is a good example of what 2D graphics can do better.
All of which makes me wonder what they were thinking when they made the crudely cel-shaded cutscenes. Nobody’s perfect, I suppose.