Myst V: Observatory
I had a marathon session this weekend, which is really the best way to play this sort of game. A significant fraction of that time was spent seriously stuck for the first time toward the end of the second major subworld. (You can complete them in any order, but there’s a specific order in which they become available.) This is a segment built around a fanciful astronomical observatory, designed in traditional D’ni fashion: isolated, empty, and built to an impractically large scale. You get that sort of thing when architects can just write buildings into existence without worrying about materials or labor. The D’ni were like game designers in that regard.
The puzzles in the observatory age are, appropriately, themed around spotting things at a distance, mainly through telescopes. Given all the time I spent looking around, it’s a good thing the game is as pretty as it is. It’s the first game in the Myst series proper to be completely rendered in 3D, at least if you don’t count RealMyst and Uru. (Although this game is more of a sequel to Uru than to Myst IV, so maybe it should count.) And it really gives the 3D engine a workout. One of the things that always bugged me about the original Myst was the ocean around the island: you could hear the waves lapping at the shore, but it was a still image. Myst V has surf. It has individual strands of waving grass. It has an eclipse at one point, which really took me by surprise. And that’s not even getting into the rendered human figures, with their gestures and their loose, flowing clothing. No doubt it’ll all look laughable in a few years, but for now, I’m suitably impressed. I guess this means I’m playing it at the right time.
Ultimately, though, I became unstuck not by gazing at the scenery, but by thinking about what had to happen next. The puzzles had given me access to a certain hard-to-reach place, but with no obvious reward. I had to think about why I was there. This sort of thing can be great, but I honestly don’t think the effect was deliberate on the part of the author in this case. It was just a matter of confusion caused by my having solved a puzzle earlier wthout, it turned out, quite understanding what I had done.