Advent Rising
Proceeding into the alphabet proper, let’s take a look at Advent Rising, a sci-fi epic from 2005. (I’ll probably be comparing it to Mass Effect when I get around to playing Mass Effect.) This is one of those games that my hardware wasn’t capable of handling at an acceptable framerate when I first tried it, so I set it aside pending further upgrades. Those upgrades have long since happened, and now, so far, it runs perfectly smoothly and looks great. Which is important, because the look of this game is clearly something they put some effort into, and largely the reason I picked it up. It’s very slick and colorful, and possibly anime-influenced (but without the “big eye” thing). The environments I’ve seen so far are visually pleasing, with lots of inconsequential detail, including NPC conversations — co-written by Orson Scott Card, of all people — that you can listen in on for flavor. It’s a shiny future, reminiscent of Star Trek, only a bit sexier and a bit more macho — more Riker-oriented, if you will. The player character’s brother, who seems to be a major character, even has Riker’s beard.
The game opens with protagonist Gideon Wyeth, under the player’s control, flying a shuttlecraft to dock at a station near a vast and mysterious alien vessel, like Clarke’s Rama or the dungeon-substitute from Starcross. Radio chatter fills the time and informs you about the basic situation while you do this, which strikes me as a good technique for infodumping: it keeps it in the background and lessens your impatience with it by keeping you occupied while it goes on. It strikes me as a little similar to what the Half-Life games do in letting you keep piloting Gordon Freeman around while plot-relevant conversations go on around him, but with the addition of a goal. Once you reach the station, the game crashes. I vaguely remember this happening back in the day as well. Fortunately, you can resume the game from the beginning of the next scene with no further ill effects.
After that, the gameplay seems to mostly revolve around running around and shooting at things, from a third-person perspective, using a complicated multi-finger scheme that’s probably more comfortable on a gamepad than on mouse and keyboard. The PC version supports gamepads, but, oddly enough, the button assignments for it seem to be entirely empty by default. I’ll have to look up the control scheme from the Xbox version and try it out. The early content is basically all a big controls tutorial, but with plot worked in. The unarmed combat tutorial, for example, takes the form of a barroom brawl, Gideon and his war-hero brother against some disgruntled soldiers who resent his VIP status.
I haven’t played enough to get far yet, but I know from back in the day that the inciting incident that ends the first act is an alien attack on the station, resulting in fires and debris that bogged the framerate down to unplayability on my old machine. Here’s hoping it’s better now.