Syberia: Roaming Valadilène
Now then. Where were we?
Although I’m still in a part of Syberia that I know I’ve played before, I’m not having much luck making progress. I’ve gotten a little beyond my last post, but I’m in that stage of the game where I have no option but to walk the length of the map repeatedly until I find something hitherto missed.
The worst of it is the artificial gating, managed here mainly through literal gates. For example, there’s a churchyard that’s closed up for the duration of a (plot-significant) funeral when you start the game. It opens when you’ve reached a completely unrelated point in the story elsewhere. Knowing that this sort of thing can happen anytime, I don’t dare to limit my wanderings to places where I know I need to go, or to think of any place as useless for now. There’s something to be said for not directing the player, for allowing them to make discoveries through free exploration. But right now, I’m exploring the same couple dozen areas over and over, and it’s growing tiresome.