Puzzle Dimension: Scoring
Now, I’ve said that Puzzle Dimension is essentially turn-based. And this is true. But its scoring mechanism is extremely realtime.
I don’t have a good handle on the details of the scoring system — it’s definitely tracked per-puzzle so that you can try to beat your score on any particular puzzle on revisiting it, and it seems like you get points for each flower collected, for finishing the level, for unpixelating tiles (that is, moving onto or near them for the first time), and even, if my observations are correct, for making breakable tiles collapse. But the game doesn’t tell you outright what specific actions are worth, and I haven’t bothered figuring it out. The one thing that I have figured out is the multiplier. It starts at x1, then proceeds to x2, x4, and so on exponentially up to x32 at least (although this can only be reached on some levels). So you can see that getting the multiplier up is crucial to maximizing your score. The way you increase the multiplier is by unpixelating tiles. Behind the score on the screen there is a progress bar showing how close you are to increasing the multiplier. When you move into new territory, it goes up. But over time, it decays. You don’t lose your current multiplier to decay, but you do lose your progress toward the next.
Now, at this point, you might be saying “Why do you care? This is a puzzle game. The goal is to solve the puzzles. If you do that, you’ve won, regardless of the score.” And this is certainly how I usually feel about puzzle games with a scoring element that depends on speed. But, well, this game has Achievements, and some of them are linked to scoring, and that makes me care a little. There’s one Achievement, for getting a total score of over 50000, that I probably won’t get — Steam tells me that it’s the least-achieved Achievement in the game, achieved by only 0.4% of players. But I intend to make an honest try at it.
(Tangentially, I like what they’ve done with the Achievement icons in this game: they’re on backgrounds that are color-coded by type. So all of the “complete all the puzzles in cluster X” Achievements are on blue, all the “get a multiplier of Y” achievements are on green, etc., making it easy to spot trends in a list ordered by other criteria.)
Anyway, playing for points affects how I approach the levels. The first goal in any level is to get the multiplier up quickly by hitting as much of the board as I can without consequences. Once I run out of places I can go without thinking about it, it’s time to put the game into Camera mode, which pauses the game, including the multiplier decay, so I can actually take a look at the whole thing and make plans — plans which may involve more multiplier-grabbing in places that weren’t easily accessible. So the overall pattern becomes one of alternate rushing and contemplation.
Eventually you reach the point where there’s nothing left to grab — either you’ve unpixelated everything (which turns the progress bar green), or the only thing left is on a one-way path to the exit portal. The exit portal isn’t necessarily open at this point. Just because you’ve been at or adjacent to every tile doesn’t mean you’ve figured out how to get to all of the flowers — maybe you’ve only been to the flip-side of some of the flower tiles, maybe there’s ice or sand interfering with your ability to move directly between adjacent stuff. But I’m finding that even when things are in this state, I’m still acting as if I needed to rush everywhere and then pause the game. Habits come quickly in games.
The manual for Puzzle Dimension is over here: http://cdn.steampowered.com/Manuals/57200/Puzzle-Dimension-Manual-English.pdf?t=1289860286
Might make it a bit easier :)