Sinistar Unleashed: Relatively Easy Mode

After several more attempts at Sinistar Unleashed failed to get me past level 3 (and most of them didn’t even get that far), I finally decided to dial the difficulty down to Easy. This is always a difficult decision, hurtful as it is to one’s pride, and potentially ruinous to the experience of the game, letting the player coast through it without coming to important realizations about effective tactics. I’ve seen more games where Hard difficulty is clearly the right way to play it than ones where Easy is. But now that I’ve experienced Easy in SU, I think it was the right choice. Even if Easy isn’t the right way to play this game, it’s the right way to start out.

The most obvious thing that the difficulty level affects is the number of lives you start with: 5 in Normal, 3 in Hard, and a whopping 10 in Easy. Other than that, Easy mode just makes it really obvious that the game is helping you along. There’s a noticeable auto-aim effect, such that the tracer fire from your main guns abruptly jumps to a visibly different angle when your aim gets close to an enemy. In Normal, collecting the crystals that you blast out of the space rocks is a delicate and time-consuming business; in Easy, they’re magnetically attracted to your ship, and will sometimes follow you halfway across the map if your hold it already full. The thing is, these are both fairly standard features for 3D games. Indeed, without a little aim assist, first-person shooters would be basically impossible. But most games apply it subtly enough to fool the player into thinking it isn’t there, and SU in Easy mode is anything but subtle about it. I suspect that both effects are also present in Normal, just to a much lesser degree.

But even Easy isn’t trivial. I still die sometimes. I’ve gotten as far as level 9, but not in a single game. Mostly death seems to come abruptly — there’s a female computer voice that says “Danger: Low Heath” when you’re low on health, and usually I’m dead by the time I hear it. This may be the same sort of thing that I saw people on the emulation forums complaining about in the original game; the haters were adamant that the game wasn’t difficult, it was bullshit. But I suspect that most of my deaths could be avoided, once I get better at directing my attention. The game throws a lot of information at you, with HUDs in three corners of the screen, any of which could be showing something vitally important. And once I’ve mastered using them in Easy mode, maybe I’ll be ready for Normal.

Having reached level 9, I can start games there (in Easy mode only), with 10 lives but no powerups. The jury is out on whether this is an advantageous tradeoff or not. As promised, every 4th level is a Bonus Level, with no Sinistar and some other goal to pursue. The first one asks you defend four colonies from attackers, the second one to destroy a space station’s shield generators. I have completed neither task successfully, and was rather surprised when the game let me start at the next level anyway.

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