Wizardry IV: Memories
The third level of Wizardry IV — which is to say, level 8, because you start at level 10 and work your way towards the entrance — is the first one that I remember from my first pass at the game. Level 10 is too simple in design to be really memorable, just a series of nested rings with guardians between them. Level 9’s whole deal is that it gives you a winding corridor with a zillion tiny rooms off it, and the only trick is that yes, you really do have to check them all. But level 8 has a gimmick. A message by the stairs down announces it as “death by a thousand cuts”: it looks like a completely open space, but it’s really a minefield — essentially a maze where you have to figure out where the walls are by walking into them and taking damage. Although “walls” is really too strong — you can ignore some of them, right? If you’ve got healers with you, you can take a few mines. But you can’t ignore them completely. So it’s all a big exercise in map-making without relying on visible cues.
More importantly, though, level 8 introduces an element that I misremembered as occurring earlier. Just before the stairs up, there’s a message: “Have you forgotten something?”
This is one of the scariest things I’ve ever seen in a game. You see that and you immediately start to wonder. Is there something I’ve neglected? Something I failed to realize I should have done in the early levels? Will I have to go back through the minefield? It feels like an accusation, but a maddeningly non-specific one, one that leaves you with no clue how to act on it.
Having been on this ride before, I know that the question “Have you forgotten something?” becomes a repeated motif, like a catchphrase for the game. It’s really directed more at Werdna than at the player. Nonetheless, it still brings a bit of a grue. It comes right when you’re congratulating yourself on your progress, having made it through a difficult challenge, but it isn’t really all that difficult a challenge, is it? Mapping the mines doesn’t take any special insight. It just asks you to be methodical, perhaps for longer than you’d like. This lulls you into a certain state of mind, and the question shocks you awake, shakes you out of your complacency, reminds you that there’s a bigger picture that you’ve been ignoring while your attention was on more immediate concerns. Yes, you have forgotten something. Immersion is forgetting. Time to remember.
I’m really enjoying reading your Wizardry series.
Wizardry (Proving Grounds) is the first boxed PC game I ever encountered. The manual was fascinating, and even though I only ever played a little at a friend’s house, I have a boxed copy on my shelf to this day.
CRPG Addict recently finished a complete playthrough of Wizardry IV, so reading your take so recently after his is also fun.
I remember this game fondly. So many creative ways to die including credit card fraud. I remember placing the golden pyrite on the alter at the “top” of the temple and getting struck down by the gods for being the fool that I am. I didn’t know what “pyrite” was at the time and couldn’t understand why the gods called me a fool.