Stephen’s Sausage Roll: Some Patterns
By now, I’ve blown past where I stopped playing Stephen’s Sausage Roll the first time. Back then, I had gotten stuck on the third world, the cold-themed world. Having now gotten through that, I took world 4 at a leap, and am now having trouble getting started at all in world 5. The game reminds me of this at the start of each session: your initial position is at the location of the last puzzle you solved, which, for me, is pointedly still in world 4.
By now, I’m noticing repeated structures. If there are three grill tiles in an L shape that’s accessible from only one side, that’s recognizable as a device for completely grilling a single sausage in a specific orientation. Quite a few levels in world 4 contain a small tower with a ladder up it, with a 3×3 cross section and a little knob in the center of the top. The usual purpose of such towers: you can climb up with a sausage stuck to your fork, pull the sausage off against the knob, and then push it off the edge to stack it on top of another sausage waiting below. If the knob also has a ladder, you need to use it get on top of the sausage yourself before you roll it off the edge by trying to walk crosswise.
And sometimes there are passageways you can’t traverse with your fork, an effect produced by the constraints of ladders and/or inconveniently placed pillars. This is most commonly a pattern that means exit route: you can’t go that way, but you can come back through it.