TR5: Repeat Until Done
The theme for the final level of Tomb Raider: Chronicles seems to be “doing things over”. It starts by in effect telling that you’re about to redo the last level. Titled “Escape with the Iris”, that level indeed concluded with Lara reaching the exterior of the VCI tower with the Iris in her inventory. But the final level starts with a helicopter attack driving her back inside. You spend the rest of the level trying to escape again, in a different way.
The ultimate boss monster is a bald-headed cyborg, a puzzle boss who can’t be killed by normal means, which is far more satisfying than the powered-armor guys I mentioned previously. Not long after you’ve killed him, you run into another one, with a different puzzle. There’s a couple of major sections where you need to execute a difficult bit twice: a set of moving laser gates that you have to go through and then return through, a button at the top of a tricky set of jumps that you need to press twice. This is exactly contrary to the usual Tomb Raider design, in which difficult feats generally result in opening up doors that let you skip them in the future. Yet more evidence that the chapters were designed by completely different people, I suppose.
Going for 100% Secrets adds its own do-over-ness. For the first time, the game here becomes Cruel in the Zarfian sense. It’s generally been Tough, or at worst, Nasty. Sometimes you slide down a chute and can’t get back up and any Secrets you left behind are lost to you, but at least it’s obvious when you’ve passed a point of no return. Here, Lara finds a shooting gallery, and shooting at some targets unlocks a door nearby for some reason. But if you shoot them fast enough, it unlocks an additional door, leading to a Secret. This happens fairly early in the level, so reading about it in Sinjin’s guide later on caused me to play most of the level a second time.
I really don’t know if I’d have had the patience to finish this game without that walkthrough. The puzzle to defeat the second cyborg seems particularly obscure to me, and I don’t know how anyone figured it out. Even worse, there are rooms where loading a save will trigger bugs, similar to the Crane Guy thing but less benign — more confirmation that they were making this primarily for the Playstation, where you can only save at checkpoints, and the PC version was an afterthought. I’m in the habit of saving a lot, so I’d inevitably trigger these bugs, then get stuck, then hit the guide and see that it says “DO NOT SAVE IN THIS ROOM OR YOU WILL TRIGGER A BUG AND GET STUCK”. And then I’d have to do the room over, which is at least thematic.
At any rate, I’m done. And for all my complaints, I did find the general experience of putting Lara through her paces pleasant, despite all the attempts at ruining it. I may just continue with Angel of Darkness next. Because apparently even the entire experience of playing through a Tomb Raider game is something I now feel compelled to do twice.