Games Interactive 2: Planet of Strangers
I decided to ease myself back into the Logic section by tackling the one-off puzzles. This time around, it turns out none of them are logic puzzles in the traditional sense. There’s an easy tile-based dissection puzzle, a memory challenge, a sort of visual trivia thing where it gives you the top and bottom thirds of a bunch of circular logos and other symbols and you have to match them up. This last one has a non-intuitive UI: all the pieces are displayed on the screen at once, but whenever you want to match a pair, you have to click “Done”. I don’t think I’d have guessed that if I hadn’t seen it do something similar in the Cryptograms.
There’s one puzzle in the assortment that I could see calling a logic puzzle, although it’s really more of a math puzzle. It’s a more complicated variant on the old chestnut where you’re given a head count and a leg count and have to derive how many cows and how many chickens there are. The premise here is that there’s a planet occupied by six species of aliens with lame jokes for names. The number of eyes, noses, mouths, eyebrows, ears, and heads varies by species. Given a total count of each body part, can you figure out how many of each alien there are? Well, maybe you could in the magazine. Here in Games Interactive 2 it’s impossible because they left out the body part count. That’s like asking us to solve a crossword without the clues. We’ve seen other puzzles where there was information missing, and I’ve always done the best I could. But this time, the best I can do is just hit the “Done” button and let it give me a rating of -100% for not having any of the answers right.
This game series’ UI is just so horribly designed :-(