Bugdom: Roll-up
Amazingly enough, I managed to get through level 4 unscathed. Level 5 turns out to be the game’s first boss fight, an aerial battle on the back of a firework-spitting dragonfly in a large and very open space. The boss in this case is a beehive — stationary, large, and without defenses of its own, but with a substantial health bar, and while you’re whittling it down, you’re attacked by bees. Still, not very difficult.
Level 6 takes place inside the hive, which is much larger than it looked from the outside. It’s the first enclosed space I’ve seen in the game. Not that it makes a lot of difference — the ceiling is high enough to not interfere with jumping, which is fortunate, because you jump a lot here. In addition to the environmental hazards — unswimmable pools of honey, crossed by chains of moving or sinking platforms — there are three distinct varieties off bee patrolling the place. There are biting grubs, which can only be kicked from close enough to be dangerous, but which can be squashed by jumping on them. There are big beefy soldier-types that turn around and shoot their stingers at you like cannons and then expire, but this provides enough of a warning that it’s generally easy to jump out of the way at the right moment. And there are the flying ones, just like the ones back in level 5.
And those flying ones are a problem. You don’t have a dragonfly to shoot them down with any more. They fly too high to be kicked; I don’t think it’s possible to kick them even when they dive at you. They’re difficult to run away from, too. I’ve only managed to get through this level with unacceptable loss of life, and it’s mainly due to this one type of creature.
Level 7 is another boss fight, but a fairly inscrutable one. As far as I could tell at first, I was incapable of hurting the boss bee, but it was equally incapable (or uninterested) in hurting me. It just made numerous mounds of honey on the floor of the arena, which didn’t seem to have any effect or use. By now, I’ve gone online to find out what the secret is, and I guess it’s the same secret as for defeating the fliers in the hive. You have to take advantage of one of Rollie’s basic abilities that I haven’t been using much: the ability to curl up into a ball and rocket about like Sonic the Hedgehog.
Now, it isn’t the case that I’ve never used this skill. I used it a bit back in the land of giant feet, the better to dart from one safe point to another. But it’s not something I do regularly, and there are three reasons for that. First, your ability to stay rolled is limited. There’s an energy meter for it, and that makes me want to hoard it. Second, it’s awkward to execute if you’re playing from mouse and keyboard. Bugdom puts movement on the arrow keys, far away from all the other controls, apparently in the expectation that you’ll either use two hands on the keyboard or do all your movement from the mouse. But, educated by other games, I find it much easier to move around with one hand on the mouse and one on arrow keys, which means that any action that can’t be performed easily from this position requires a moment of calm in which to reposition my hand. Thirdly, it’s dangerous. If you’re rolling at great speed, it’s all too easy to go barreling into enemies or hazards. (And if you’re not, there’s not much point to wasting your limited stay-rolled energy.)
But even as I say all this, I recognize that, by not taking advantage of this ability more, I’m probably missing the point of the game. You’re supposed to spend your time zooming around like a golf ball. That’s the fun part. It’s just not what makes for steady progress. And it’s a bit of poor design that these two things conflict as much as they do.