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shrapnel

Author:Adam Cadre
Genres:Science Fiction>Time Travel
Historical
Horror
Surreal
Released:2000
Review:

This is one of those games that you can't say very much about without weakening the impact, but I'll say what I can. The content can be broadly described by two words: violence and gimmicks. Despite some structural allusions to Zork, it's story-driven (or possibly gimmick-driven) with no puzzles, except insofar as the story itself is rather puzzling. Nightmarish, disjointed, short enough to be played at one sitting, does some interesting things technically (including some tricks that I didn't notice until poking around in my second play-through). Far from perfect as a work of art, but I don't count the time spent playing it as wasted.

Rating: ****

Reviewed by Carl Muckenhoupt (19 Sep 2000)

Competitions/
Awards:
Winner, Best Use of Medium, Xyzzy Awards 2000
Finalist, Best Story, Xyzzy Awards 2000
Finalist, Best Setting, Xyzzy Awards 2000
Related Links:The Remains of the Game: An essay by the author, describing how this game was written.
SPAG reviews
IF-Review
Downloads:
shrapnel.exe (142.45 KB)
MS-DOS executable (version: 1.01)
ACgamesForPalm.zip (638.44 KB)
Z-code 5 executable (version: 1.01, ported by Trevor Menagh, converted to PalmOS .prc file)
shrapnel.txt (998 bytes)
Author's notes
shrapnel.z5 (96.00 KB)
Z-code 5 executable (version: Release 1.01)


Baf's Guide to the Interactive Fiction Archive
Copyright © 2010 Carl Muckenhoupt
All reviews included in this site are copyright © the credited author of the review.