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All Roads
| Author: | Jon Ingold | | Genres: | Historical
Science Fiction>Time Travel | | Released: | 2001 | | Review: | Supernatural espionage thriller set in a quasi-medieval Venice (oh, that old genre again). You jump around in space and time through a series of apparently disconnected scenes, and eventually, if you're paying enough attention, things come together. Largely puzzleless, in the conventional sense; there's one puzzle toward the beginning of the game, but most of the rest of the story pretty much flows by. In another sense, though, the whole game is a puzzle, and it's a pretty clever one--the game drops progressively more obvious clues as you go along and fills in some, but not all, of the blanks at the end. You'll probably need to replay, and think a good deal, to figure everything out). Pleasantly confusing, though very much on rails--there's only one path through the game, and not much deviation is allowed for. Unusual and rewarding.
Rating: *****
Reviewed by Duncan Stevens (11 Jan 2002)
| Competitions/ Awards: | 1st place, rec.arts.int-fiction competition 2001
Winner, Best Game, Xyzzy Awards 2001
Winner, Best Story, Xyzzy Awards 2001
Winner, Best Setting, Xyzzy Awards 2001
Finalist, Best Writing, Xyzzy Awards 2001
Finalist, Best Individual Puzzle, Xyzzy Awards 2001
| | Related Links: | SPAG review
| | Downloads: | - AllRoads.z5 (168.00 KB)
- Z-code 5 executable (version: 1, as entered in 2001 competition)
- roadwalk.txt (2.08 KB)
- solution
- AllRoads.z5 (168.00 KB)
- Z-code 5 executable (version: 1, actually the second release)
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